Games

Short Game Description

All games come with English rules and English text on the game components!


1842 - Hamburg/Schleswig-Holstein

Mixture of 1835 and 1830 for 3 to 6 players. There are 5 predecessor railways and 10 railway corporations. Starting stock value of the corporations is

predetermined. Depending of the number of players, there are either 8 or 10 corporations in the game.


1847 - Pfalz Anniversary Edition

The game comes with three maps of the area. One is that of the first version of 1847 designed in 1990 for 3 to 4 players. The second map shows some changes recommended by the RRRR & B 18xx group. Tor the anniversary edition the whole map was resigned an a seventh corporations implemented.

The game is now suitable for 3 to 5 players. 1847 - Pfalz is base on 1835, but there are no predecessor railways. The map covers areas of three German states. Special track building rules prevent yellow tile lay for a railway corporation in a foreign state.


1869 - USA West

This game has been developped by  Allan R. Moons and covers the area from the Mississippi to the Pacific coast. There are 14 railway corporations. Rules are based on 1830. with some corporations having special abilities or income routes.  For 3 to 8 players.


1876 ​​Trinidad

Small game board with 12 hexes. Includes two rule variants, 1830 and 1835. There are only three railway corporations. A variant for 1830 adds a fourth railway corporation. Suitable for 2 to 4 players.


1881 Berlin

This game features the development of the tramway/trolley car net in Berlin. The game starts with the bidding for the seating position. In the first stock round each player buys up to four stock certificates during her/his first turn. Track laying costs are high but there is a compensation for connecting town quarters which are a long distance from the Berlin town center. Route length of the trams is determined by number of stations whereas whistle stops do not count but generate income.


1893 - Cologne

As in 1835 the game starts with the sale of the privat and predecessor companies. But unlike 1835 the starting value of the corporations may be chosen by the players. All trains are eligible for trade-in. 2 to 4 players have to choose the right time when to reinvest in new equipment.


18BL-Bergisches Land

Based on 1830 with 8 railway corporations. Special features include the different train types: regular trains and railcars. The latter can be purchased alongside regular trains. They cost less but also have lower income. A coporation's income can be split 75% dividend and 25% treasury. If the total dividend paid out is higher than the stock market price, the latter will increase despite the income split. 18BL is suitable for 3 to 6 players.


18EC - USA East Coast

Based on 1830 the game has an interesting unique feature, the mail contracts. They grant an additional income for the owning corporation's treasury. 3 to 6 players try to handle the 9 corporations.


18DO-Dortmund

This is the first game to be professionally produced by Marflow Games. In addition to the railroads, there are breweries which are a unique gameplay element in the 18xx games. Since they don't build routes, their focus is on the beer market. Similar to the railway companies, the timely replacement of new brewery equipment is also important here. In the final phase of the game, the railroad companies export the breweries' beer output to areas off the game board.For those who prefer a pure railway game, there is 'The Railway Game' variant. Here the breweries are thematically only involved as private companies.

Dortmund is sold out at Marflow Games. There are some copies still availble from retailers.


18Rhl-Rhineland including 18LRA-Lower Rhine Area

The game was professionally produced. 18Rhl-Rhineland is based on 1830, but in a toned-down version. The private companies auctioned at the beginning are not purchased by the corporations. Instead, the director of a corporation can use them during one of their corporations' operating round. At the beginning of the game, steelworks and mine locations are placed on the map at random. Since these steelworks and mines influence the revenue results, there is a small variance factor in each game. 3 to 5 players have to manage 8 railway corporations. there are two routes that provided additional income and directors are recomended to plan for them.

Most of the rules are the same for both, 18LRA as to 18Rhl-Rhineland. For 18LRA there is a separate set of private companies and special rules regarding the Rhine harbours. 18LRA is for 2 to 4 players. 2-player rules are provided for both games.


18Ruhr

In addition to the railway  companies there are also steel mills and coal mines (MONTAN  companies) which will be actively managed by players. Both types of companies use the same Capex Cards , which have replaced the train cards, for their investments. There are 18 different  MONTAN companies  of which 8 will become active MONTAN companies. For their selection 5 scenarios have been provided. For 3 to 6 players.


18Ruhr - Expansion 01

An overlay will be split the map into two maps, one covers the Western Ruhr area and the other the Eastern Ruhr area. The game can now be played on each of these new maps in a shorter time. For each of the new maps there is an additional game material which can be also used for the full map.


18Ruhr - Expansion 02

This expansion was published in the TRAXX Mainline magazine 2025. It will be available as an RTP version at SPIEL 2025.


18SA - South America

The game covers the whole South American subcontinent. There are six private companies and eleven corporations. Beside the 26 cities (no towns!) there are three mines. The latter can only be used with  goods trains.   When buying a train the director has to select either a  passenger train or a goods train. The same applies to the stations which are either for passengers or for goods. 3 to 6 players may manage the 11 corporations.